Post by Wisey on Nov 22, 2015 18:40:29 GMT
T I U E M O I - A N E w d a w n
R A N K D E S C R I P T I O N"We stand together, as a pack, united against odds. But, you can try and make us fall against each other. If only you'd be alive to see that day." | Tier I Druid - The male leader of the pack. He normally specializes in combat. The Druid is granted 3 abilities from the Gods in hopes he will be a fine leader. Although, a Druid will never be at his strongest if he doesn't have his Priestess. The Priestess will normally be an opposite version of himself, therefore they can blend the pack out. A Druid's word is law. The Druid also receives visions from the Gods. Priestess - The female leader of the pack. She normally specializes in healing. The Priestess is granted 3 abilities from the Gods in hopes she will be a fine leader. Although, a Priestess will never be at her strongest if she doesn't have her Druid. The Druid will normally be an opposite version of herself, therefore they can blend the pack out. A Priestess's word is law. The Priestess also receives visions from the Gods. Prince & Princess[es] - The offspring of the leaders. The pups are usually taken extremely good care of, and go through intense training to make them a fine future leader. They have a choice at the end of their training. Either join their parent's pack or make their own pack. Noble Defenders - The Noble Defenders, defend the two leaders. There is four therefore each leader can have two Noble Defenders. A Noble Defender must swear an oath to always be by their leaders side, and protect them at all costs. It is also forbidden for a Noble Defender to fall in love with either the Druid or the Priestess. Lieutenant - The Lieutenant is the second in command. When the Priestess and Druid are gone, the Lieutenant normally takes it's place. A Lieutenant is highly respected and has the second say in anything. The Lieutenant should be highly respected. They cannot make a decision without their leaders though. General - The General is third in command. The General has the first say in any battle plans, and scouting missions. The General has a key role in gathering reports from each Tier II to make sure everything is running smoothly within the pack. The General is usually the one to break bad news to the two leaders. Witch Doctor - A witch doctor works in mysterious ways, swearing an oath to stay loyal to the Gods. A witch doctor usually is driven insane, to be able to handle the amount of sacrifices and rituals they do. A witch doctor's abilities to heal are quite different to what you'd expect. Asking for miracles from the Gods encouraging the pack to prayer to the Gods to show them the pack thanks them for everything they've done. Witch Doctor Apprentice - A Witch Doctor Apprentice is training to take over as the Witch Doctor. Usually it will be someone specially chosen by the leaders and the Witch Doctor. The Witch Doctor Apprentice must swear an oath before starting training to ensure they'll keep to it by the time they make another oath before becoming the Witch Doctor. Tier II Chief - The Chief is the head warrior, appointed due to their strength and ability to lead the other warriors. The Chief must keep their warriors in shape in case anything happens. The Chief also gets a say with the General in battle plans. If the General is demoted or something similar. The Chief can apply to be the next General only if they want. Sentinel - The Sentinel is the head guard, appointed due to their defensive techniques. The Sentinel must make sure the borders are kept clear of any loners, and be on high alert for any rival packs. The Sentinel must always be in shape in case a raid comes. Having emergency plans for the pack. The Sentinel must make reports to the leaders or if they're busy the General. Trapper - The trapper is the head hunter, appointed due to their hunting abilities and teamwork skills. They must keep hunting parties going constantly (If enough hunters) to make sure the pack is well fed. The Trapper must make sure their hunters are in good shape, because hunters also need to protect their pack when the time comes. A trapper must give a report of the hunters to the leaders at least daily (irl). Recruiter - The recruiter is the head scout, appointed due to their silent movement and their abilities in the scouting area. A Recruiter needs to make sure the outer borders of the pack are secure. The Recruiter also sends private messages for the Leaders to other pack members or other wolves outside of the pack. A Recruiter must give a report of the scouts to the leaders at least daily (irl). Doctor - The doctor is the head medic, appointed due to their knowledge in medical properties. A Doctor must make sure their medic's are up to date with everything. A Doctor must help all those in need, even if it means going against pack law. The Doctor also needs to make a detailed report about the patients and the medic's work for the two leaders. Tier III Warrior - A warrior is well, the fighter of the pack. The Warriors normally lounge around, spar or help with the other ranks. A warrior must be alert at all times in case of new orders from the Chief. Only warriors can apply for Chief or Sentinel. Guardian - A guardian is the protectors of the pack. Doing border patrols and usually in their leisure time sparring to keep their strengths up. A guardian must be prepared for an unexpected invasion against the pack. Only guardians can apply for Sentinel or Chief. Hunter - A hunter feeds the pack. The name is pretty self explanatory but, the hunters must be on shifts for hunting to make sure the pack doesn't starve. Hunters must be on alert in case a scouting party brings news of the elk herd's movements. Only Hunters can apply for Trapper. Scout - A scout is sent on border patrols on the outer borders. The Scouts bring back news of any movement with the prey, and anything else. Including news from rival packs, and etc. Before a scout can deal with a problem they must consult with the leaders. Only Scouts can apply for Recruiter. Medic - A medic is the healer of the pack. Making sure their supplies are constantly stacked. A medic's duty is to heal the injured and must not turn an injured wolf away no matter their rank. A medic can have a mate and pups as long as their focus is on healing the pack and not just on their personal life. Only Medics can apply for Doctor. Pack Carer - The pack carer looks after the younglings while their parents away taking responsibility for their rank in the pack. The pack carer must make sure the younglings are familiar with their history on the pack and especially the gods. A pack carer cannot let younglings wonder off, and teach them basic skills in surviving before they're assigned a teacher and become a trainee. Tier IV New Recruit - A new recruit is the first rank that you'll be given if you're not one of the following ranks listed below. The new recruit can either be online for a solid hour to get their rank through role playing. Or be present in the group for 24 hours. Trainee - A trainee is a young wolf that is training for their rank. They are assigned a teacher for the rank they desire and that teacher will teach them. A trainee usually starts training at 10 months and finish their training at 1 year and 11 months. Youngling - A youngling is the pup of the pack, they are looked after by their mother for 2 months, after that they are sent to the Pack Carer's whom will look after them and teach them basic knowledge on Tiuemoi. A youngling cannot wander out of camp without a supervisor looking over them. Elder - The elder is the story teller of the pack. Normally too old to fight nor participate in most group activities. An elder can still fight when needed, but is to be taken of by the pack and to be highly respected. If an elder is disrespected it can lead to a consequence. Tier V Omega - An omega is not really all that respected, being taught late and unable to help the pack out. They are welcomed to be bullied, but are assigned a teacher to try and teach them into a rank. Although, Omega's are just above the ranks below. Slave - A slave is self explanatory, the pack uses a slave to do all the dirty work, there can also be personal slaves. A wolf can get a slave simply by offering to be their master. The slave must be whatever the master wants it to be and cannot disobey an order. Prisoner - Depending on the situation, if they're a prisoner for bargaining then they are to be treated with full respect, yet beaten when information is needed. A prisoner can also be disrespected and shouldn't leave a certain area assigned to them. Loner - A loner is a wolf wandering without a pack. They are to be shown as a major threat to the pack and are usually chased away. It is forbidden for a loner to make friendly interaction with another pack member, however. A loner is able to join the pack, starting as a prisoner and working their way up to Omega, and then to the Tier III rank. |
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